Athletic movement caught at the moments a model cannot hold: airborne, off balance, mid-twist. Reference for the poses your eye cannot reconstruct from memory, with the limb arcs and foreshortening that make a drawn figure read as moving rather than posed.
There is a category of pose nobody can stand still in. The body is between two states - launched, falling, twisting past the point where the feet could catch it - and those are exactly the poses that make action drawings work. They are also the ones artists get wrong most reliably, because you cannot check them against a body standing in front of you. What's in this pack
Dynamic athletic poses: motion caught mid-arc rather than acted out from a standing start. The distinction matters. A model demonstrating a jump on the ground produces a drawing of someone demonstrating a jump; a body genuinely in the air produces something else entirely, because gravity is doing things to the limbs that nobody chooses to do voluntarily. What you'll practice
Center of mass versus base of support. The core mechanic of every action pose. A figure only reads as moving when its mass has left the ground it is standing on - and once you can see where the mass is, you can push a pose further without it collapsing into nonsense.
Trailing limbs and arcs. Arms and legs lag behind the torso and settle into curved paths. Drawn as straight lines from a joint, they look like broken sticks; drawn as arcs, the same pose suddenly moves.
Foreshortening you did not choose. Motion aims limbs at the camera. Reference is the only practical way to get the compression right, because the correct drawing usually looks wrong until you have seen it enough times to believe it.
Reference Pack reference pack on Refimages. Buy once, unlock forever — personal & commercial license included.